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PlancakeZyrup

26 Game Reviews w/ Response

All 63 Reviews

It's a funny concept, zombie toasts fighting humans. But the gameplay isn't very appealing. You're spamming bullets as the zombies continually come at you, and once they touch you once, you die. As I was shooting at a zombie, it came up to me and touched me and died, but my character still could not move and eventually died. I then tried to jump and dodge the zombies all the way to the end, but the level seems to stop there. I would rate this higher but I feel like this game is unfinished. The graphics still look pretty despite this.
Good work for what you've done so far.

PinkSunGames responds:

Thank You For The Advice, this was my first game and I was going for something small. I really appreciate you for taking time out of your day to wright this review :)

I can't get inbetween the gap of one fish up high and the two on the bottom, the float jump doesn't really work to your advantage at that point and I keep scraping that top guy. I can tell there was effort put into making this game, the sprites are well done, it moves smooth but I think the difficulty needs more niche into it. Maybe make the hitboxes smaller? I don't know. This game was alright though.

HakunaM responds:

It works better if you press space right after the character start to fall, so you would have to keep space pressed to jump up until you reach the height you want, then release and quickly press again to start falling as slow as possible. But maybe it's not so easy to get used to how it works, which could be a problem, so I will probably make some adjustments to how that works, and/or how close some enemies are placed. I have completed the stage a couple times though, so it is at least possible to reach the goal as it is right now.

And thank you for your feedback, it has been useful. :)

Uh a problem here, I walked right up to it and pushed the thing off-screen and it wouldn't come back down. The fighting moves seem solid though.

SparkliMotion responds:

Ohh, hahhaaha the room doesnt have an unseenable roof xDD
Thank you :DDD

Holy hell, the first level kills. I think this is visually appealing, but as a gaming standpoint, I think it'd be nicer if you'd explain to them what enemies do what. If I knew that the bots that shoot from their chest beams don't actually hurt when you touch them I'd have an easier time understanding that than actually experimenting how to actually beat the level for half an hour. I also think that the shield kind of sucks, it'd be nicer if it was able to block more attacks rather than 3, and the ability to slide is cool, but it's useless since you can't actually dodge anything with it. Maybe make the jumping a little less tedious, because once you understand these things I think this game could be more enjoyable for others. Me, on the other hand, I had a fun time trying out the game mechanics and viewed it more as a challenge. Please keep polishing your work, and good luck with anything else you do.

PS: The story's kind of funny.

Michael-Flaherty responds:

Thanks for your comment! The idea for the story was actually the entire inspiration for the game because it made me laugh. You are correct the shield isn't great, I need to find a better way to implement it, give it more hits or just scratch it. The rules with robot collision are also wonky and I need to find a better way to communicate them (because the big robots actually do kill you on impact), I'd like to do it without on-screen text, but right now I'm making effort of it so that'd be better than nothing. Thanks for playing!

It's good but the Normal difficulty is like playing on Hard... It's too difficult for me to counter attack as well.

PoliuxDimension responds:

When you level up the difficulty dramatically drop, if you think normal is too hard, you can start on easy, and level up, then go normal next round.

It's actually amazing how far the dog is willing to go just to be kind

aeveis responds:

Good observation! That's part of the point!

It was fun, but I didn't know how to progress in the second level. Can you possibly show us where to go or what enemies we have to kill that are left?

pixelTits responds:

I will add some hints to where to go but it will take some time. If you want to complete the second level you need to get a red card at the top left and if you pick it up you can open the red door. Thanks for the review!

When he said yeah yeet in the beginning that was more scary than the sound after which doesn't affect me but almost breaks my headphones instead. Lucky I'm kinda half-deaf. :p

GizzyGazzy360 responds:

best review by far.

There's some bug that really breaks the game... When you start the game, and go to the left, the potato can go off screen and the game doesn't reset. I did this two times in a row, the first time reset the game to the menu, and the second time, the game crashed, and the knives kept coming. The score itself stopped though.

And please fix the hitboxes asap. Thanks!

AntonisOustas responds:

Unfortunaly there will no more updates. I might just fix the bugs for the update because im busy working on a new project.

Yeah I fixed the problem. It wasn't the Chromebook's fault it's just that I had to update it. Sorry!

The art looks nice and the game mechanic is good, a little similar to Robot Unicorn Dash but I like the Superdash meter. When Maria dies though sometimes she dies stuck on a cliff, and when she does fall, she stops midair, so it looks kind of silly. Good game!

emrys95 responds:

I'm really glad you fixed it and enjoyed the game!
It is inspired by Robot Unicorn Attack hence the mirroring of the name as well (also Super Mario Go), good catch there! I'm gonna look into the "stuck in cliff" thing more, thanks for the feedback.

I'm a video game lover, and noob pixel artist. And I love pancakes.

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